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CES 2010 – Fewer Exhibits but more China?

January 7th, 2010

CES 2010 = fewer exhibits but more China?    I haven’t researched this to know for sure, but I think there’s a larger China presence here at CES than last year, especially from “mainland” companies from Beijing and other cities outside of Hong Kong.     The conference no longer has the large exhibit space at the Sands, making it a bit easier to navigate because there is less need to travel back and forth between the Venetian Sands venue and the Las Vegas Convention Center.

CES 009

CES, CES09, CES10 ,

Digital Entertainment Trends

July 16th, 2009

Despite the recession, the explosion of innovation and growth in the digital entertainment sector we have seen over the past decades is very likely to continue.

A key trend currently and for the approximately 5 year time frame will be the increasing significance of how the various players approach and succeed in their approaches to *content monetization*. Google’s spectacular success in this arena has made them the player to watch in terms of innovation and change, but also makes them the most vulnerable to sweeping changes in online advertising (unlikely) and to better adoption of Google’s innovative approaches in this area (likely).

Google’s key innovation was not great search, rather it was the ability to offer highly targeted advertising that was not offensive to users. This killer combination remains a holy grail for all players in the industry and is likely to remain the holy grail for the 3-7 year time frame of this analysis.

Although Microsoft has failed dramatically in their efforts to monetize (or even provide) online search, the XBOX 360 may be the best example of using a superior device and powerful global brand to monetize entertainment content in the form of video games.   Unfortunately Microsoft’s past losses on the XBOX 360 make it hard to analyze how effective their very long term strategy will be with the XBOX – a strategy that anticipated huge losses for some time as they sought to capture an elusive, primarily teen male market.

In terms of technology and power the Nintendo WII is inferior to the XBOX 360, but the WII appears likely to monetize better over the long haul. Compelling gameplay and clever, demographically targeted marketing seems likely to trump compelling technological achievements – a lesson Microsoft seems destined to relearn with each new deployment.

Other trends are probably not as sweeping in significance as those related to optimizing content monetization because in this market potential profits often drive the directions of change and innovation. I’m describing them below next to the relevant players:

Device Manufacturers: Key trends will relate to customer aquisition and retention and mobile advertising. Branding and customer loyalty are now trumped by cost and convenience and this will continue with the conspicuous exception of the iPhone which is likely to garner good to great customer loyalty. The Google Phone or mobile software may revolutionize this market because it appears likely Google will use targeted advertising in innovative ways to keep phone costs down. Prediction: Google will offer software that is broadly compatible with many new iPhone style devices, and will offer cost cutting using advertising. The effort will succeed though it will add relatively little to Google’s bottom line for some time. It will seriously threaten the ability of struggling carriers like Sprint to stay viable in this market, but they will copy the innovative revenue approaches of Google and may even wind up providing Google software on their own phones. Historically Google likes to see key players thrive using Google innovations rather than displace them (e.g. adsense advertising for other websites).  Treo and Palm in trouble – Centro is too little, too late.   CEO Advice: Partner, customer centricism, mobile advertising innovations.

Distribution Networks: As distribution of digital entertainment and content converges, and online distribution mechanisms gain market share and technological traction, legacy companies must evolve or risk being seriously crippled by online players like Google YouTube and Yahoo Video. Again however it appears that the online players are more interested in partnerships than in global distribution domination, so we are likely to see an era of big brand partners across the board with all media types.

Content Producers: This is the most threatened group thanks to the rise of social networking, user generated content, and superb free online software. Content producers should seek whenever possible to leverage user generated and legacy content to keep production costs to a minimum. They should anticipate the fatigue people may experience with low quality online video clips and seek to jump into that space with quality legacy or cheap original content.

Good advice to digital entertainment CEOs?   Partner, and partner some more.  Scale to modest production values at low cost for most productions, while preserving the lucrative “huge budget” film market which will remain capital intensive for some time. Use innovative high technologies to reduce labor and time costs while still creating “big budget” style content.Web based content aggregators: Google and Facebook are the players to watch as they are currently driving the innovation and Google is driving monetization in the key online content spaces of search, social networking, and video.    Look for search revenues to continue massively upward as advertisers increasingly become aware that offline advertising is generally less effective, often with negative ROIs.    Online advertising often has negative ROI as well but the measurability and superiority of online targeted pay per click and pay per action models will continue to shape the market and drive advertising online.  Short term gains for Google, long term gains for all content aggregators.   However, Facebook’s trumpeted 10 billion+ valuations are misguided and premature.   Look for video and social networking to monetize poorly – even worse than generally expected.   Fixing this will be difficult and may not be possible.   Search advertising will continue to be the key monetizer in the online space.    CEO advice:  No vacations.   Copy Google.  Leverage existing customer bases (MS and Yahoo and Google) to populate new efforts in social networking.   Do not buy Facebook.  Myspace will continue to thrive but gradually lose ground to Facebook as user sophistication increases.   This will lead to more “openness” at Myspace and an approximate consolidation of current market share while Facebook and many other social networks will grow faster, and potentially explosively.  Look for the “killer social networking application” in this market, and buy it early.

Multi-business tech/media conglomerates: Momentum matters, and Sony and Microsoft are such enormous revenue and profit powerhouses that they keep moving the market as needed to give them control that is in many ways simply in proportion to their size.   However, especially in the 5 year outlook Microsoft faces a huge threat from online office suites and services that are free, good, and gaining rapid use.   Look for the enterprise markets to dry up – slowy – in favor of cheap open source and online solutions.   Look for Microsoft to continue failing in the online space.  They simply do not seem to understand or simply don’t want to negotiate the new open landscape where leaders, followers, market movers and market shakers all mingle comfortably in the interest of optimizing the big game.   Google understands this principle brilliantly as does Yahoo, though neither appear to have a keen interest in diversifying to the extent that would be needed to assume Microsoft or Sony’s role in the entertainment industry.

Sony will fare better due to their current and continuing key market positions in movies and gaming.  Unlike Microsoft they are not threatened as much by online changes and the direct, hostile competition to MSN that is coming from Google.

Summary:

The pace of innovation and technological change in the entertainment industry will not subside, and may even continue to increase.   The key force of content monetization  will drive the entire industry and online search will be the most explosive ongoing revenue source.   Reducing the cost of content production will be a key challenge.  Producers and distributors should leverage social networks with their user generated content and cheap archival legacy content as much as possible

CES09, Google, Television, Web 2.0, conferences, digital TV, gaming, microsoft, technology , , , , , ,

Henry Blodget: TV Industry is a Walking Corpse

June 12th, 2009

You can always count on Henry Blodget of  Silicon Alley Insider for provocative industry analysis and today’s post is no exception where he  insists that the TV industry will be suffering the same fate as the print industry in 5-10 years.

I think Blodget offers some good basic trends to watch in the TV market but I’m not as pessimistic because we are certain to see more “convergence power” in the TV sector than we did with print.   Never underestimate the power of luddites and technophobes to influence and even drive TV marketing to some extent, and there are many of them left who have no desire to jump on the computing bandwagon.

This group alone will remain a large market for some time – certainly more than five years.   Also, as celebrities increasingly interact with viewers in multiple venues and niche markets develop to cater to every interest I think TV has as long way to go, though I certainly agree with Blodget that changes are coming and only the flexible and clever may survive.

I think this point in his article is excellent and very true:

As with print-based media, Internet-based distribution generates only a tiny fraction of the revenue and profit that today’s incumbent cable, broadcast, and satellite distribution models do.  As Internet-based distribution gains steam, therefore, most TV industry incumbents will no longer be able to support their existing cost structures.

He predicts the following:

The best content creators will do just fine. Video storytelling won’t go away.  Compared to the people who produced Battlestar Galactica, the Sopranos, and West Wing, etc., the folks who post to YouTube generally suck at it.  So great content creators won’t have to worry about them.

The lousy content creators will disappear. No big loss.  And no big change.

The cable companies will become dumb pipes, and they’ll get disintermediated. We won’t need Brian Roberts to negotiate a deal with the Tennis Channel for us (or, rather, to prevent us from getting the Tennis Channel because of some contract dispute).  We’ll just go direct.

The phone companies will remain dumb pipes.

The wireless companies will become dumber pipes.

The competition between the multiple dumb pipes will eventually, we pray, result in lower prices for consumers for the only thing we will really need: Ubiquitous high-speed Internet access.

Box and device companies will remain box and device companies. Unless Apple somehow creates a new global chokepoint via the iPhone.

Networks that produce live news, sports, and entertainment will offer the content direct to consumers. But they’ll no longer get paid big carriage fees from cable companies.

A few clever online aggregators–YouTube? Hulu? Cable companies? Netflix?–will create nice video portals and build powerful new businesses.   At these portals, you’ll be able to sign up to watch anything in the world on any device you want.  You’ll be able choose among multiple subscription models (monthly, a la carte).  You’ll also have a basic “what’s on” option in case you just want to watch TV.

Some of the most interesting marketing issues of all time are now shaking out in terms of online distribution and advertising.     Literally since the birth of mass media, we’ve come to expect content from heavily capitalized outlets with major advertising programs.    As Blodget notes this *must* change because online distribution and advertising are both very cheap compared to legacy media alternatives.    What will be left when the fat is stripped away?    We can’t know yet, but I have a hunch as consumers we’ll be at least as happy, entertained, and well informed as we are now (though that may not be saying all that much!).

CES09, technology , ,

Amazon Kindle 2 to debut Monday

February 7th, 2009

Update:  Here is the Kindle info from Amazon – Amazon Press Release on Kindle 2

Engadget is reporting that the the Amazon Kindle 2 will be announced on Monday with a release date of about February 24th. (Picture from Engadget website but I think it’s an Amazon press photo).

The new Kindle looks a lot better than the first edition, but at a reported price of $359 I’ll be surprised if this takes off to the extent many have predicted. However I certainly would say that based on the very weak Kindle imitations we saw at CES last month Amazon certainly appears poised to have the best in class book reader.

Amazon remains conspicuously silent on sales information for the Kindle leading to what I’m still inclined to think are extraordinary claims by some analysts, but if they really can corner the book reading market maybe the Kindle 2 really will become the new “must have” gadget.

CES, CES09, conferences, gadgets , , ,

Las Vegas Sun: CES 2009 Attendance Drops Significantly to 110,000

January 30th, 2009

Reports are still coming in and the official audited numbers are not ready yet, but it appears that attendance at this year’s Consumer Electronics Show CES 2009 was down over 20%, to 110,000 attendees. CES 2008 saw about 130,000 and CES 2007 even more so this does not appear to be an encouraging development for the electronics industry.

The Las Vegas Sun suggests that company expense cutbacks are mostly responsible for the lower attendance.

Is low attendance an indication of trouble yet to come? Unfortunately the answer is probably yes as CES is the world’s most influential electronics show and company cutbacks there are likely to reflect their own perceptions of troubles ahead.

CES, CES09, conferences

Simcraft Racing Simulator

January 27th, 2009

John will have more later on this topic as he had a chance to test one of the world’s top racing simulators on display at CES by Simcraft but I wanted to get these pictures online .  We had a nice talk with Simcraft’s CEO about his plans for moving forward with this remarkable driving simulation tool.    Rather than the arcade market with its liability challenges he explained that one of  Simcraft’s major projects right now is a contract with the Department of Defense to use the simulators to train drivers for high speed runs when they must avoid IEDs in Iraq and other combat environments.

At $44,000 this is not accessible to most but with a remarkable cage suspension system that gives the driver 3 degrees of motion this really is likely to be the sim of choice for high end drivers who can pony up the cash.

Autoblog has more on this device – easily one of CES’ most impressive demos.

CES09, MIX06, Pubcon, computers, search , , , , ,

Casio at CES 2009

January 26th, 2009

Casio’s focus at CES 2009 was on their robust new digital camera line.   G4 covered the Casio CES Press Conference at CES.

The most interesting aspects of the new Casio cameras will be high speed photography and effects which will allow regular users to deploy some things only pros could use before such as 60 frame per second sequences in simple cameras and 1200 frame per second high speed video from relatively inexpensive camcorders.

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Cntrstg Blog Lounge at Wynn for CES 2009. Thanks!

January 20th, 2009

The fantastic Cntrstg blog lounge at the Wynn during CES 2009 was definitely one of the conference highlights for me.  The event lasted for much of the conference late into the night and provided a fantastic venue for blogging, relaxing, and several good tech presentations.     Cntrstg was along the lines of the Bloghaus in the Bellagio – a great event from the past two CES’s.

Thanks so much to the Cntrstg crew who did an amazing job of keeping folks fed and fueled and to the sponsors of this excellent Blog lounging event:

HP Microsoft American Airlines Scooba Design Pro Clip AMD BuzzCorps OtterBox Boston Power Eye Fi Adapt Mobile Big Skinny

Disclosure:  Freebies from the blog lounge included beer, great Wynn catered food, a Scooba laptop bag, and a free airline ticket from the American Airlines presentation.

CES, CES09, conferences , ,

Freeplay’s Humanitarian devices – remote technologies for great causes

January 19th, 2009

One of my *favorite* companies at CES was Freeplay with several innovative humanitarian technology solutions as well as their innovative line of self-powered lanterns, radios, and more.

As part of their Foundation Work, Freeplay is building cheap, self powered devices for remote medicine in developing world and another device to charge One Laptop Project computers.   Below are three such devices – all self powered.    Emergency Radio, One Laptop Per Child Power crank (I’m not clear if this is better than the one built into those devices but I think it’s to be used for OLPC plus other devices), and one of the best innovations at CES 2009 which is an inexpensive fetal heart monitor to be used by nurses and doctors in the field to help lower infant mortality.    Freeplay’s work in this field will help save thousands of lives very cheaply because the lack of such medical data in the field is a key reason for the high mortality rates in the developing world.

CES, CES09, Hi-Tech Health, Medical Devices, Medicine, gadgets, medical technology, technology , , ,

Schwinn’s Electric Bicycles

January 16th, 2009

Schwinn, with corporate headquarters and factory now located in Madison Wisconsin, showcased their electric bikes at CES.    A Toshiba battery about a foot long is located on the back of the bike and is chargeable both from pedalling or via a plug.    The “Electric Assist” can be turned on and off and powers the front wheel at the rider’s command.

At $3000+ for this  Tailwind model and $2000 for the least expensive Schwinn’s these electric bike may have some price point challenges before hitting the broad cycling market although this may prove a very appealing device to commuters or cyclists who want a sort of personal “hybrid” transport vehicle.

For do-it-yourself conversion kits and some lower cost electric bikes check out this Electric Bike website - they appear to have a very comprehensive selection and some electric bikes at $1000 which I’d suggest is a key price point as people upgrade their regular bikes and start considering regular, non-electric bikes in that range.

There is some good coverage and video of the Schwinn over at Treehugger

Schwinn’s company site is here

CES, CES09, Hybrid Scooters, Hybrid Vehicles, conferences, electric scooters , , , , , ,

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