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Crowdsourcing Microsoft Office 2010

June 30th, 2010
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Wired has an interesting  article noting how Microsoft “crowdsourced” some of the development of Office 2010.     Although I’m a user of Google Documents and not a fan of the MS Office Suites, feeling they are too big, clunky and overengineered for 99% of the tasks most people need, clearly I’m in the minority because, as Wired notes in the article, only 4% of online users “regularly use” Google Docs where 67% say they use MS Office products.     I think familiarity is a key issue here, and it will take more than a decade for the MS dominance to give way to the online suite tools that probably need another few generations of improvements and visibility to come into widespread use.

Of the 2 million Send a Smile comments, 81,000 included the senders’ e-mail addresses so the engineers working to improve Office could follow up with them.

To their credit Microsoft created a way for beta testers to give feedback and follow up, and hopefully this innovation will result in a product that is superior.    In my view Crowdsourcing is arguably the most powerful aspect of social media, but the science of using it effectively is still in its infancy and we’ll need very clever routines to make sense of human input – much of which is counterproductive, nonsensical, or simply worthless.     For the Office Suite project Microsoft developed relevancy algorithms to process the millions of comments, and it would be interesting to hear more about the approaches that went into the evolution of that  process.
Read More http://www.wired.com/gadgetlab/2010/06/microsoft-office-2010/#ixzz0sMYfsPaw

(Thanks to Ken Kaplan at Intel for noting this WIRED story)

Social Networks, Social media, microsoft , ,

CES Venues: North Hall, Las Vegas Convention Center

January 3rd, 2010

Here’s a quick CES video summary of what you can expect in the North Hall which is between Central Hall and the Hilton at the Las Vegas Convention Center Complex. Note that the South Hall is (I think) the largest of all the key exhibit areas as it contains two floors of exhibitors, where it seemed to me from the past years that Central often has the largest display setups from the biggest CES exhibitors such as Microsoft and Intel.

CES10, conferences, microsoft, technology , , , ,

Digital Entertainment Trends

July 16th, 2009

Despite the recession, the explosion of innovation and growth in the digital entertainment sector we have seen over the past decades is very likely to continue.

A key trend currently and for the approximately 5 year time frame will be the increasing significance of how the various players approach and succeed in their approaches to *content monetization*. Google’s spectacular success in this arena has made them the player to watch in terms of innovation and change, but also makes them the most vulnerable to sweeping changes in online advertising (unlikely) and to better adoption of Google’s innovative approaches in this area (likely).

Google’s key innovation was not great search, rather it was the ability to offer highly targeted advertising that was not offensive to users. This killer combination remains a holy grail for all players in the industry and is likely to remain the holy grail for the 3-7 year time frame of this analysis.

Although Microsoft has failed dramatically in their efforts to monetize (or even provide) online search, the XBOX 360 may be the best example of using a superior device and powerful global brand to monetize entertainment content in the form of video games.   Unfortunately Microsoft’s past losses on the XBOX 360 make it hard to analyze how effective their very long term strategy will be with the XBOX – a strategy that anticipated huge losses for some time as they sought to capture an elusive, primarily teen male market.

In terms of technology and power the Nintendo WII is inferior to the XBOX 360, but the WII appears likely to monetize better over the long haul. Compelling gameplay and clever, demographically targeted marketing seems likely to trump compelling technological achievements – a lesson Microsoft seems destined to relearn with each new deployment.

Other trends are probably not as sweeping in significance as those related to optimizing content monetization because in this market potential profits often drive the directions of change and innovation. I’m describing them below next to the relevant players:

Device Manufacturers: Key trends will relate to customer aquisition and retention and mobile advertising. Branding and customer loyalty are now trumped by cost and convenience and this will continue with the conspicuous exception of the iPhone which is likely to garner good to great customer loyalty. The Google Phone or mobile software may revolutionize this market because it appears likely Google will use targeted advertising in innovative ways to keep phone costs down. Prediction: Google will offer software that is broadly compatible with many new iPhone style devices, and will offer cost cutting using advertising. The effort will succeed though it will add relatively little to Google’s bottom line for some time. It will seriously threaten the ability of struggling carriers like Sprint to stay viable in this market, but they will copy the innovative revenue approaches of Google and may even wind up providing Google software on their own phones. Historically Google likes to see key players thrive using Google innovations rather than displace them (e.g. adsense advertising for other websites).  Treo and Palm in trouble – Centro is too little, too late.   CEO Advice: Partner, customer centricism, mobile advertising innovations.

Distribution Networks: As distribution of digital entertainment and content converges, and online distribution mechanisms gain market share and technological traction, legacy companies must evolve or risk being seriously crippled by online players like Google YouTube and Yahoo Video. Again however it appears that the online players are more interested in partnerships than in global distribution domination, so we are likely to see an era of big brand partners across the board with all media types.

Content Producers: This is the most threatened group thanks to the rise of social networking, user generated content, and superb free online software. Content producers should seek whenever possible to leverage user generated and legacy content to keep production costs to a minimum. They should anticipate the fatigue people may experience with low quality online video clips and seek to jump into that space with quality legacy or cheap original content.

Good advice to digital entertainment CEOs?   Partner, and partner some more.  Scale to modest production values at low cost for most productions, while preserving the lucrative “huge budget” film market which will remain capital intensive for some time. Use innovative high technologies to reduce labor and time costs while still creating “big budget” style content.Web based content aggregators: Google and Facebook are the players to watch as they are currently driving the innovation and Google is driving monetization in the key online content spaces of search, social networking, and video.    Look for search revenues to continue massively upward as advertisers increasingly become aware that offline advertising is generally less effective, often with negative ROIs.    Online advertising often has negative ROI as well but the measurability and superiority of online targeted pay per click and pay per action models will continue to shape the market and drive advertising online.  Short term gains for Google, long term gains for all content aggregators.   However, Facebook’s trumpeted 10 billion+ valuations are misguided and premature.   Look for video and social networking to monetize poorly – even worse than generally expected.   Fixing this will be difficult and may not be possible.   Search advertising will continue to be the key monetizer in the online space.    CEO advice:  No vacations.   Copy Google.  Leverage existing customer bases (MS and Yahoo and Google) to populate new efforts in social networking.   Do not buy Facebook.  Myspace will continue to thrive but gradually lose ground to Facebook as user sophistication increases.   This will lead to more “openness” at Myspace and an approximate consolidation of current market share while Facebook and many other social networks will grow faster, and potentially explosively.  Look for the “killer social networking application” in this market, and buy it early.

Multi-business tech/media conglomerates: Momentum matters, and Sony and Microsoft are such enormous revenue and profit powerhouses that they keep moving the market as needed to give them control that is in many ways simply in proportion to their size.   However, especially in the 5 year outlook Microsoft faces a huge threat from online office suites and services that are free, good, and gaining rapid use.   Look for the enterprise markets to dry up – slowy – in favor of cheap open source and online solutions.   Look for Microsoft to continue failing in the online space.  They simply do not seem to understand or simply don’t want to negotiate the new open landscape where leaders, followers, market movers and market shakers all mingle comfortably in the interest of optimizing the big game.   Google understands this principle brilliantly as does Yahoo, though neither appear to have a keen interest in diversifying to the extent that would be needed to assume Microsoft or Sony’s role in the entertainment industry.

Sony will fare better due to their current and continuing key market positions in movies and gaming.  Unlike Microsoft they are not threatened as much by online changes and the direct, hostile competition to MSN that is coming from Google.

Summary:

The pace of innovation and technological change in the entertainment industry will not subside, and may even continue to increase.   The key force of content monetization  will drive the entire industry and online search will be the most explosive ongoing revenue source.   Reducing the cost of content production will be a key challenge.  Producers and distributors should leverage social networks with their user generated content and cheap archival legacy content as much as possible

CES09, Google, Television, Web 2.0, conferences, digital TV, gaming, microsoft, technology , , , , , ,

Innovate, don’t litigate, says Sun’s Schwartz

May 15th, 2007

It’s no wonder Jonathan Schwartz is one of the coolest CEOs in tech.    His response to the Microsoft lawsuit onslaught on open source is simple, suggesting that innovation beats litigation.

companies, microsoft

Microsoft may buy Yahoo = a good idea.

May 4th, 2007

Wow, I’m liking my Yahoo stock which just jumped over $5 per share,but Microsoft couldn’t you have announced the possible bid to buy Yahoo about a month back when I had my 2000 YHOO 30 calls? With Yahoo at $33.34 I could have sold that 1000 investment for a cool $67,000!

WSJ Story (paywall)

NY Post Story

Henry Blodget thinks it’s important to spin off a new company rather than just suck Yahoo up into the borgness of Microsoft.

But hey, I do think this aquisition/merger is a good idea. Yahoo is very different from Microsoft. However, to the limited extent I interact with MS and Yahoo it seems to me that both of those corporate cultures have become bureaucratic, sluggish, and uninspired when compared to Google’s freewheeling yet very productive approaches. Yet very importantly, the people I meet from Yahoo and MS are often as impressive as those at Google, and certainly capable of great things as all these folks reinvent the online world on a regular basis.

If Microsoft can pool the innovations of the LIVE project with Yahoo’s superb developer support programs, and hire and inspire more people to have the evangelical zeal of Googlers, it could be a whole new online ballgame.

Update:  Om Malik’s reporting that WSJ’s reporting the talks appear to be off already.

Google, Web 2.0, companies, microsoft, yahoo

MIX06 in Las Vegas

March 18th, 2006

Looking forward to Sunday’s trip to Las Vegas to attend the Mix06 conference at the Venetian Hotel.   Thanks to MS and Scoble I got a free ticket to the convention saving me $995.   With airfare at 300 and the Imperial Palace for only $65 nightly this will be a cheap trip and hopefully a very informative look into the future of Microsoft.    At other conferences the Web 2.0 pecking order seems clear – Google and Yahoo are getting it and MS is not.   However I think people are really underestimating Microsoft in both the search and the Web 2.0 space.

Google is conspicuously absent at MIX06.  Yahoo, Amazon, Ebay, and others there, though I think this is going to be a very Microsofty experience.

MIX06, Web 2.0, microsoft, search

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